(11-04-2024, 07:48 AM)josemendez Wrote: Hi,
Speed is tied to the amount of fluid that gets emitted per second, just like in a real faucet: at higher flow speeds, more fluid volume passes trough the nozzle per second. This is so that you can't emit a lot of volume at low speeds and cause pressure spikes, making the fluid explode.
However just like in a real faucet, if you decrease the speed at some point it the liquid will begin dripping instead of flowing. Only solutions are to either reduce gravity (so that fluid doesn't accelerate away from the emitter faster than it is emitted), or increase blueprint resolution.
kind regards,
Hmm... it kinda makes sense for water, but how about very sticky/viscous fluid, like honey? Honey can flow quite slowly in real life, right. Or something like a slime oozing out goo. But even with viscosity = 1 I still can't make it drip slowly like honey.