11-04-2024, 02:48 PM
(This post was last modified: 11-04-2024, 04:32 PM by josemendez.)
I am currently working on a small fishing game using Obi Rope and seeking some advice. Inspired by the RopeGrapplingHook, I'm creating a rope based on the player's lines. My approach involves continuously altering 'cursorMu' between 0.1 and 0.9, along with adjusting 'ChangeLength', to achieve consistent contraction of the rope from both ends. However, I'm encountering a significant challenge: the rope vibrates intensely and behaves unpredictably during generation. I've used a custom outline from a sprite to create a mesh collider. I need to reel in the fish slowly, just like it's shown in the video. If I don't, the fish ends up slipping through the collider of the rope.Could anyone offer insights or suggestions on how to optimize and address this issue?
Thanks in advance for your help!
here is my game video:
Thanks in advance for your help!
here is my game video: