I tried to Compute backend, and my Unity editor started freezing occasionally when I got into Play mode. When it happens the GPU usage is at 100% and there is no way to unfreeze it except killing the whole process.
Switching back to Burst seems to fix it.
It's quite hard to provide a set of steps to reproduce, since it only happens occasionally, but it's a bad enough to make Compute completely unusable for me.
It happens even with a minimum project:
https://drive.google.com/file/d/1o9kf_fv...sp=sharing
Switching back to Burst seems to fix it.
It's quite hard to provide a set of steps to reproduce, since it only happens occasionally, but it's a bad enough to make Compute completely unusable for me.
It happens even with a minimum project:
https://drive.google.com/file/d/1o9kf_fv...sp=sharing