08-04-2024, 07:38 AM
(This post was last modified: 08-04-2024, 07:41 AM by josemendez.)
All renderers in Obi 7 use the Graphics API (DrawMesh, RenderMesh, etc). Unfortunately these don't cache the internal drawcall so they don't work at all unless they're called, and they seem to be not if you pause the editor.
Whether this is intended behavior or a bug in Unity is up to debate, though multiple bug reports have been made about this:
https://forum.unity.com/threads/graphics...e.1362907/
https://issuetracker.unity3d.com/issues/...-is-paused
Whether this is intended behavior or a bug in Unity is up to debate, though multiple bug reports have been made about this:
https://forum.unity.com/threads/graphics...e.1362907/
https://issuetracker.unity3d.com/issues/...-is-paused