04-04-2024, 07:13 PM
(04-04-2024, 08:07 AM)josemendez Wrote: Hi Chris,Hi Jose,
360º won't work with fluid rendering, since it requires a custom projection method. ObiFluid currently only supports perspective and orthographic projections. Obi 7 (which is now in beta) does support arbitrary projections, since it extracts a full mesh out of the fluid's surface instead of using ellipsoid splatting as its main rendering method, and it's hence independent of the camera projection method used.
VR will only work in the Built-in pipeline, using one camera per eye. See: http://obi.virtualmethodstudio.com/faq.html
kind regards,
Thanks for the fast and thorough response! So for VR - I believe that means it won't work in XR Origin rigs cos that's one camera, but it should work with OVR Controller cos that has a left and right eye?
I think given that info I will purchase the asset and sign up for the beta! Are you still accepting testers?
Thanks,
Chris