19-03-2024, 11:59 AM
(This post was last modified: 19-03-2024, 12:00 PM by josemendez.)
Hi!
Are other constraints (collision, bending, etc) working correctly in the build?
What platform are you building for? Which backend are you using? Only possible thing that comes to mind is that you're building for a platform not supported by the backend in use (for instance, WebGL in Burst, or M1 mac in Oni), in that case the simulation won't be performed at all.
Are other constraints (collision, bending, etc) working correctly in the build?
What platform are you building for? Which backend are you using? Only possible thing that comes to mind is that you're building for a platform not supported by the backend in use (for instance, WebGL in Burst, or M1 mac in Oni), in that case the simulation won't be performed at all.