08-04-2018, 02:27 PM
(05-04-2018, 09:28 AM)josemendez Wrote: Hi,
I can't reproduce this either. Scaling a trigger works as intended for me.
Are you maybe changing its size instead of scaling? If this is the case, try altering its position/scale/rotation slightly too and see if this works. It might be a known bug in which changing the collider's properties without changing its transform fails to update the internal representation of the collision grid.
That was exactly what I was doing - works a treat now, thanks for the superb support!