06-03-2024, 05:14 PM
(This post was last modified: 06-03-2024, 05:15 PM by Alexander34.)
(06-03-2024, 01:36 PM)josemendez Wrote: This seems to be the same thing I tested, the only difference is that the dynamic attachment is in the middle of the rope instead of one end?
Would it be possible for you to share this scene with me (by sending it to support(at)virtualmethodstudio.com) so that I can take a closer look?
I resolved it in the following way. I retained only one collider with a mesh child object attached to the AttractionObject. Then, I shifted the child object downward along the y-axis by -0.5. Consequently, the Pivot of the main object ended up where the Attraction Point used to be. And now it functions properly.[/size]
I didn’t bother to figure out why it works this way, but obviously there are problems with the child RigitBody and there may be a fixed joint.