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Problem with RigitBody
#2
Hi,

I'm not entirely sure I understood your description: you one rigidbody attached to the rope via a ObiParticleAttachment, and a second rigidbody attached to the first one via a FixedJoint. Is this correct?

If you're using a dynamic attachment -as opposed to a static one, which ignores mass- this should work fine: the attachment will take into account the mass of the rigidbody it is attached to, and the FixedJoint will take into account the mass of both rigidbodies. Depending on the mass of the second (main) rigidbody, it will be easier or harder to pull it around.

This is a test I've made using your setup (the way I understood it, at least):
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Messages In This Thread
Problem with RigitBody - by Alexander34 - 06-03-2024, 11:21 AM
RE: Problem with RigitBody - by josemendez - 06-03-2024, 11:56 AM
RE: Problem with RigitBody - by Alexander34 - 06-03-2024, 12:32 PM
RE: Problem with RigitBody - by josemendez - 06-03-2024, 01:36 PM
RE: Problem with RigitBody - by Alexander34 - 06-03-2024, 05:14 PM