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Help  ObiCloth local space documentation is outdated?
#3
Alright I've been doing some more checking. I realised there are multiple kinematic rigidbodies that are also children of the same object that the solver is parented to.

I'm not sure if I can get rid of them, as they're attached to colliders that the cloth needs to collide with. Those colliders need to have ObiColliders attached, which automatically attach an ObiRigidbody to the closest parent Rigidbody.
I'm looking at the documentation and am trying to figure out - does an ObiCollider have to have a rigidbody somewhere in its transform hierarchy in order to function at all and collide with particles? If not, I should be able to remove all of the rigidbodies. Even if it does, I should still be able to include just one kinematic rigidbody at the very root (I don't have any need for the colliders to have realistic physics, only for them to collide with the cloth particles), maybe that will prevent those glitches from occurring since the child colliders won't technically have rigidbodies on them?

Thanks!
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Messages In This Thread
RE: ObiCloth local space documentation is outdated? - by CptnFabulous - 03-03-2024, 10:35 AM