(28-02-2024, 08:11 AM)josemendez Wrote: Hi!I reproduced everything that happens on the server as follows:
Physics engines - this includes Obi- have no idea whether the device they're running on is a server or not. It should work just fine regardless of the machine you use to run it.
Could you describe this strange behavior you talk about?
kind regards,
I save the state of my object that is held by the rope every frame and save all the states on the server, then I send the data to my computer and build a simulation with this data of what happened on the server and here is the result:
https://jumpshoot.oleegarch.com/bandicam...58-124.mp4
But in windows, android and when i start simulation on my computer in editor mode my game works perfectly like this:
https://jumpshoot.oleegarch.com/bandicam...27-944.mp4