06-04-2018, 06:45 PM
I've got a VR scene where a rope has one end fixed into a wall, and a user will grab the other end and move it around and plug it in to various objects in the scene.
The "wall" end of the rope has the first two particles fixed in place, and the "user" end has a pin constraint connected to a cylinder with a rigidbody/collider/VR-grabbable.
My goal is to take the last two particles on the "user" end of the rope and fix them in place when a user plugs it in, but I'm having trouble discerning if it's even possible.
Is it possible to modify particles in this way at runtime? Is there a simpler solution that I'm simply not seeing?
The "wall" end of the rope has the first two particles fixed in place, and the "user" end has a pin constraint connected to a cylinder with a rigidbody/collider/VR-grabbable.
My goal is to take the last two particles on the "user" end of the rope and fix them in place when a user plugs it in, but I'm having trouble discerning if it's even possible.
Is it possible to modify particles in this way at runtime? Is there a simpler solution that I'm simply not seeing?