20-02-2024, 08:53 AM
(This post was last modified: 20-02-2024, 08:54 AM by josemendez.)
Hi!
Just setting particle positions and velocities should not affect how collision detection between ropes behaves in any way.
When loading the saved positions/velocities on a rope, is this rope (the one in the prefab you load) the same one you used to save the positions? I mean, is every other per-particle property the same (collision filters, mass, etc), and are constraints also the same?
kind regards
Just setting particle positions and velocities should not affect how collision detection between ropes behaves in any way.
When loading the saved positions/velocities on a rope, is this rope (the one in the prefab you load) the same one you used to save the positions? I mean, is every other per-particle property the same (collision filters, mass, etc), and are constraints also the same?
kind regards