16-02-2024, 03:57 PM
(16-02-2024, 07:54 AM)josemendez Wrote: Hi!Thanks for the reply!
This seems unrelated to the rope/solver, as the stack trace points to a collider. Would seem like the engine is trying to access a collider that no longer exists in the scene. However, I've been unable to reproduce this myself.
Could you send a small scene/project that reproduce this issue to support(at)virtualmethodstudio.com so that I can take a closer look?
thank you!
kind regards,
I will prepare a small project for you on monday when I go to office. I'm a staff so can't go there right now.
kinder regars,