Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Help  Relax the rope when required
#7
(15-02-2024, 07:18 AM)josemendez Wrote: Anyway, would it be possible for you to build a small scene/project that reproduces this issue and send it to support(at)virtualmethodstudio.com, so that i can take a closer look and be able to help more effectively?

Not that easy... That's a complex and big project and need to split movement logic from there as well. In short - the object has different Rigidbody parameters in idle/drag/attach states. Seems the issue appears exactly when state changes from drag(snap) to attach. 
I think it's just easier to replicate that base logic with parameters change in different conditions. This will take pretty a lot of time.

Maybe you may give me some hints where to search? For example, does rope react on isKinematic toggle, or Sleep(), physics collider toggle to isTrigger or something else?
Reply


Messages In This Thread
Relax the rope when required - by Romahaaa - 12-02-2024, 03:43 AM
RE: Relax the rope when required - by josemendez - 12-02-2024, 01:15 PM
RE: Relax the rope when required - by Romahaaa - 14-02-2024, 04:48 AM
RE: Relax the rope when required - by josemendez - 14-02-2024, 06:58 AM
RE: Relax the rope when required - by Romahaaa - 15-02-2024, 04:59 AM
RE: Relax the rope when required - by josemendez - 15-02-2024, 07:18 AM
RE: Relax the rope when required - by Romahaaa - 15-02-2024, 11:50 AM
RE: Relax the rope when required - by Romahaaa - 26-02-2024, 11:03 AM