12-02-2024, 11:42 AM
(09-02-2024, 03:07 PM)josemendez Wrote: Hi!
Looks like an issue with the bone hierarchy, I’d guess bones have non-unit scale. Are bone transforms using a scale value other than 1?
If that’s not the case, could you share your mesh+skeleton by sending it to support(at)virtualmethodstudio.com so that I can take a closer look?
Kind regards,
Thanks for the tip!
I'll look into that. Will probably redo the rig anyway. Used a prebuilt one from an asset pack we bought to test it.