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Fluid not rendering on android using compute backend
#3
(12-12-2023, 09:55 AM)josemendez Wrote: Hi!

Since you mention compute, I guess this is about the v7 beta? Please write to obi+beta@virtualmethodstudio.com for future beta related inquiries/support.

Which Android device are you testing on? Tested on a Galaxy Note and it renders fine for me. Also, what are your fluid pass settings (specifically material type: opaque, transparent or custom?

Can you check the adb logs (logcat)? Do any errors/issues show up?

kind regards.

I just discovered that it has to do with the vulkan graphics API. when I run it on a android phone using OpenGLEs3 it works but not using Vulcan but I need Vulcan for the quest 3
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RE: Fluid not rendering on android using compute backend - by 413866 - 12-12-2023, 10:57 AM