12-12-2023, 05:56 AM
(09-12-2023, 01:41 PM)vrtraining Wrote: ObiFixedUpdater is called independently from FixedUpdate in unity?
The screenshot is of my modified ObiFixedUpdater.cs, not the default
It would let you pass in exaggerated timestep values from your own script for the Fast Forward affect
Here is the bool I added, to disable the default FixedUpdate()