09-12-2023, 03:18 PM
(This post was last modified: 09-12-2023, 03:22 PM by josemendez.)
(09-12-2023, 01:41 PM)vrtraining Wrote: ObiFixedUpdater is called independently from FixedUpdate in unity?
Hi!
Not sure what you mean by “independently”. ObiFixedUpdater is a component that ticks the simulation during FixedUpdate(). So in that sense no, it’s not independent from Unity’s FixedUpdate.
Keep in mind that FixedUpdate is simply called by Unity at a fixed interval, which just also happens to be right before Unity updates its own physics engine. If you want to “fast-forward” both rigidbody and rope simulations, you need to advance both Unity’s own physics as well as all solvers in ObiFixedUpdater.
Kind regards,