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Fast Forward Rope Simulation
#4
(09-12-2023, 01:41 PM)vrtraining Wrote: ObiFixedUpdater is called independently from FixedUpdate in unity?

Hi!

Not sure what you mean by “independently”. ObiFixedUpdater is a component that ticks the simulation during FixedUpdate(). So in that sense no, it’s not independent from Unity’s FixedUpdate.

Keep in mind that FixedUpdate is simply called by Unity at a fixed interval, which just also happens to be right before Unity updates its own physics engine. If you want to “fast-forward” both rigidbody and rope simulations, you need to advance both Unity’s own physics as well as all solvers in ObiFixedUpdater.

Kind regards,
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Messages In This Thread
Fast Forward Rope Simulation - by vrtraining - 08-12-2023, 08:18 AM
RE: Fast Forward Rope Simulation - by slimedev - 09-12-2023, 02:30 AM
RE: Fast Forward Rope Simulation - by vrtraining - 09-12-2023, 01:41 PM
RE: Fast Forward Rope Simulation - by josemendez - 09-12-2023, 03:18 PM
RE: Fast Forward Rope Simulation - by slimedev - 12-12-2023, 05:56 AM