30-11-2023, 09:04 AM
(30-11-2023, 07:28 AM)josemendez Wrote: Hi,Indeed I have never changed settings yet, so quality settings has been set to URP-Baranced without any tweaks.
Can't reproduce this. What are your project's quality settings for Android, and your lighting settings for the scene?
For the lighting, I don't touch any lighting or light settings of the FluidViscosty.scene.
This project only contains Obi7Fluid_beta and minimal assets for Meta Quest development because I newly created a project to scope down the source of issues.
I have another project which I have tweaked some quality settings such as lighting and shadows emits the exact same error though.
I attach a screenshot with which you may be able to grab some information of the project but if you need any other information, let me know please.
Thanks!