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Help  Obi7Fluid_beta Shader errors on build
#2
(30-11-2023, 04:53 AM)Snail921 Wrote: Hi,

After successfully installing Obi7Fluid_beta with a few small code modification you explained here, I add xr related plugin to the project, replace the main camera to OVR camera rig and tried to build it for the meta quest, then I received two shader errors in the log. They are two but seems the same error so maybe I can assume I got one error. The message is as below:

Code:
Shader error in 'Shader Graphs/IndirectTransparent': invalid subscript 'shadowCoord' at /UnityProjects/URP_Obi7/Library/PackageCache/com.unity.shadergraph@14.0.9/Editor/Generation/Targets/BuiltIn/Editor/ShaderGraph/Includes/Varyings.hlsl(132) (on vulkan)

Compiling Subshader: 1, Pass: Pass, Vertex program with DIRECTIONAL LIGHTPROBE_SH STEREO_MULTIVIEW_ON _MAIN_LIGHT_SHADOWS
Platform defines: SHADER_API_MOBILE UNITY_ASTC_NORMALMAP_ENCODING UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_RGBM_ENCODING UNITY_NO_CUBEMAP_ARRAY UNITY_NO_FULL_STANDARD_SHADER UNITY_NO_RGBM UNITY_NO_SCREENSPACE_SHADOWS UNITY_PASS_FORWARDBASE UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION
Disabled keywords: DIRLIGHTMAP_COMBINED DYNAMICLIGHTMAP_ON FOG_EXP FOG_EXP2 FOG_LINEAR INSTANCING_ON LIGHTMAP_ON LIGHTMAP_SHADOW_MIXING SHADER_API_GLES30 SHADOWS_SCREEN SHADOWS_SHADOWMASK UNITY_COLORSPACE_GAMMA UNITY_ENABLE_DETAIL_NORMALMAP UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_VIRTUAL_TEXTURING VERTEXLIGHT_ON _MAIN_LIGHT_SHADOWS_CASCADE _SHADOWS_SOFT


How can I fix this?
Unity 2022.3.13f1 (Android/URP/Vulkan) 
Universal RP 14.0.9 
Burst 1.8.9 
Collections 2.1.4 
Mathematics 1.2.6

Hi,

Can't reproduce this. What are your project's quality settings for Android, and your lighting settings for the scene?
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Messages In This Thread
RE: Obi7Fluid_beta Shader errors on build - by josemendez - 30-11-2023, 07:28 AM