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Physics-driven VR Fishing
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Ultimately, my vision is of a VR fishing game in which you navigate lakes/rivers with a canoe or kayak and use an array of tackle to catch different species of fish. Haptic feedback is used to simulate the resistance of the fish on the line and reel. Everything is driven by actual rigidbody forces.
I have built a fish behavior system that allows the fish to respond to various kinds of stimuli with a range of behavior.

If this idea seems compelling to anyone, I am actively looking for another person to join the project as a developer or artist.
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Messages In This Thread
Physics-driven VR Fishing - by astro.domine - 29-11-2023, 05:06 AM
RE: Physics-driven VR Fishing - by oboro36 - 29-01-2024, 02:29 PM
RE: Physics-driven VR Fishing - by astro.domine - 26-02-2024, 09:54 PM