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What is the role of Shape Matching Constraints?
#3
Thank you for your response.

I tried using Softbody.Teleport() and confirmed that Softbody starts moving mysteriously unless all of the Quaternion rotation is 0.
The Gravity in Obi Solver is all 0.
The object to which the Obi Collider is attached does not exist in the scene.

There is no documentation for Softbody.Teleport and I cannot solve this problem.
What is the reason for this?
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Messages In This Thread
RE: What is the role of Shape Matching Constraints? - by KBTIT_ - 26-11-2023, 05:01 PM