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Help  Poor performance due to semaphore wait for signal
#1
Hi Obi team!



I have been trying to improve the time performance of my project recently with the Unity profiler.



One significant part of the CPU usage (40-50%) was under Obi fixed updater, "semaphore. wait for signal". As shown in the attached image.


I did some googling and it seems like that updater was waiting for the frame to be rendered? Just want to confirm this is correct and I should work on simplifying the rendering process.



Many thanks in advance!



Regards,
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Messages In This Thread
Poor performance due to semaphore wait for signal - by Henning - 20-11-2023, 07:57 PM