20-11-2023, 07:57 PM
Hi Obi team!
I have been trying to improve the time performance of my project recently with the Unity profiler.
One significant part of the CPU usage (40-50%) was under Obi fixed updater, "semaphore. wait for signal". As shown in the attached image.
I did some googling and it seems like that updater was waiting for the frame to be rendered? Just want to confirm this is correct and I should work on simplifying the rendering process.
Many thanks in advance!
Regards,
I have been trying to improve the time performance of my project recently with the Unity profiler.
One significant part of the CPU usage (40-50%) was under Obi fixed updater, "semaphore. wait for signal". As shown in the attached image.
I did some googling and it seems like that updater was waiting for the frame to be rendered? Just want to confirm this is correct and I should work on simplifying the rendering process.
Many thanks in advance!
Regards,