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Help  Rope Attachment on dynamic rope length and Stitching questions
#12
Thanks for your answer, you can see it in the project I sent you a couple of weeks ago. (13th of October)
Now if I hit pause when I swinging the rod I can see there is a gap between the rod model and the bone visualization, like they are not at the same position, which is what is causing the gap between the end of the 3d model and the beginning of the rope. Still no idea about the flickering. 
Note that I'm constructing the rope at runtime, it starts close to 0 and I can expand it. But the first particle should not be affected.

On the attachment you can see the gizmos of the bones on the left, and the rod model on the right, the audio source is attached to the last bone on the rod, to which I'm also attaching the rope using renderablePositions. So I guess something is wrong here?
   
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Messages In This Thread
RE: Rope Attachment on dynamic rope length and Stitching questions - by Balou - 07-11-2023, 12:26 AM