01-11-2023, 01:54 PM
(01-11-2023, 12:31 PM)josemendez Wrote: Make sure the scale of your transform and the scale of your blueprint are correct. Otherwise the softbody will instantly shrink/expand upon being simulated, because the scale of visuals and physics don't match.
Check the RubberDragon sample scene for a setup example: the Dragon softbody object has a scale of 2 in all axis, the Dragon blueprint has a scale of 2 as well.
kind regards,
Very useful information! It does work!
I encountered a new problem. I built a VR hand in the scene, which is a rigidbody, but how to make a collision with the softbody?
I put the rigid hand under the obi solver, and also added the obi collision to the VR hand, but it didn't work.
look forward to your reply!