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How to build a deformable rigid?
#7
(01-11-2023, 12:31 PM)josemendez Wrote: Make sure the scale of your transform and the scale of your blueprint are correct. Otherwise the softbody will instantly shrink/expand upon being simulated, because the scale of visuals and physics don't match.

Check the RubberDragon sample scene for a setup example: the Dragon softbody object has a scale of 2 in all axis, the Dragon blueprint has a scale of 2 as well.

kind regards,

Very useful information! It does work! 

I encountered a new problem. I built a VR hand in the scene, which is a rigidbody, but how to make a collision with the softbody?
I put the rigid hand under the obi solver, and also added the obi collision to the VR hand, but it didn't work. 

look forward to your reply!

   
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Messages In This Thread
How to build a deformable rigid? - by feitang - 01-11-2023, 06:40 AM
RE: How to build a deformable rigid? - by feitang - 01-11-2023, 10:49 AM
RE: How to build a deformable rigid? - by feitang - 01-11-2023, 11:56 AM
RE: How to build a deformable rigid? - by feitang - 01-11-2023, 01:54 PM
RE: How to build a deformable rigid? - by feitang - 01-11-2023, 02:51 PM