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Obi Fluid renderer and World Space canvas
#3
(31-10-2023, 09:46 AM)josemendez Wrote: Hi,

Transparent objects need to be sorted back-to-front when rendering, since they don't use the depth buffer to discard fragments. Unfortunately, sorting fluid by distance to camera is not possible so it will either render always on top or behind. You might want to use a custom shader on your UI that does alpha clipping instead of blending, or change the fluid's render event. See:
http://obi.virtualmethodstudio.com/forum...ansparency

kind regards,

It seems that ObiFluidRendererFeature.cs is for URP. I use buildin pipeline. Any workarounds?
I tried custom UI shader with cliping and nothing changed (
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RE: Obi Fluid renderer and World Space canvas - by Apoll0 - 31-10-2023, 10:55 AM