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Android (Oculus Quest) Virtual Reality and OBI Fluid
#14
(19-10-2023, 06:39 AM)josemendez Wrote: Hi Patrick,

No, I was asking because the fluid renderer setup for each pipeline is completely different. A common pitfall is to use the setup in the sample scenes (which are authored for the built-in pipeline)  but with URP instead, which won't work.

I just tested this on Quest 1 and could see the fluid without issue. Do you get any errors/warnings in the console regarding shaders? Which headset are you using?

I'm using the Quest Pro and the Unity 2022 LTS. Are you using the OVRCameraRig or do you have a custom setup for your camera? I'm using the OVRCameraRig with the camera per eye settings and an Obi Fluid Renderer on each eye camera.

Best,
Patrick
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Messages In This Thread
RE: Android (Oculus Quest) Virtual Reality and OBI Fluid - by PixaPatrick - 19-10-2023, 01:56 PM