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Android (Oculus Quest) Virtual Reality and OBI Fluid
#13
(18-10-2023, 04:40 PM)PixaPatrick Wrote: I'm using the Built-In Render pipeline. Do I need to us URP?

Best,
Patrick

Hi Patrick,

No, I was asking because the fluid renderer setup for each pipeline is completely different. A common pitfall is to use the setup in the sample scenes (which are authored for the built-in pipeline) but with URP instead, which won't work.

I just tested this on Quest 1 and could see the fluid without issue. Do you get any errors/warnings in the console regarding shaders? Which headset are you using?
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Messages In This Thread
RE: Android (Oculus Quest) Virtual Reality and OBI Fluid - by josemendez - 19-10-2023, 06:39 AM