19-10-2023, 06:39 AM
(18-10-2023, 04:40 PM)PixaPatrick Wrote: I'm using the Built-In Render pipeline. Do I need to us URP?
Best,
Patrick
Hi Patrick,
No, I was asking because the fluid renderer setup for each pipeline is completely different. A common pitfall is to use the setup in the sample scenes (which are authored for the built-in pipeline) but with URP instead, which won't work.
I just tested this on Quest 1 and could see the fluid without issue. Do you get any errors/warnings in the console regarding shaders? Which headset are you using?