17-10-2023, 06:58 AM
(17-10-2023, 06:28 AM)josemendez Wrote: Hi,
You can remove the rope from the solver, clear its state, then add it back:
Code:rope.RemoveFromSolver();
rope.ClearState();
rope.AddToSolver();
This will reset the rope to the state defined by its blueprint.
kind regards,
Thank you for the quick response. I have tried it and it looks good so far.