15-10-2023, 10:31 AM
(13-10-2023, 04:32 PM)josemendez Wrote: Do you mean the same error? Could you give some steps to reproduce? I’ve tried disabling the Unity collider and / or the ObiCollider components but no issues arise.
That’s really strange, disabling a collider should not result in any FPS drop whatsoever. If possible, send your project (or a repro scene/steps) to support(at)virtualmethodstudio.com so I can take a closer look and try reproducing it.
Kind regards,
As I wrote - this place was't showing any errors, but it dropped FPS (maybe on weak devices only, cause we are working with Mobile VR), when collider is disabled with enabled ObiCollider.
Not sure how U can reproduce this - try multiple (so that system will start struggling) working obi with dynamic attachments to objects with ObiCollider. And than switch of one or a couple of Colliders - think that should work.
P.S. Our systems have a cap of 72 FPS - so if it persists on 60-70 - it is heavy for it and than if turn off collider it can become like 10-20.