04-10-2023, 04:23 AM
(28-09-2023, 04:03 PM)josemendez Wrote: Hi,Hello. This solved the problem in my project, thank you very much.
May not be your case, but the same issue can take place between the rope and colliders. That is, if you attach the rope inside a collider, the rope will jitter between being inside the collider (because that's what the attachment wants) and outside of it (because that's what collisions want). This situation along with the solution -use filters to selectively disable collisions- are described in the manual, see "Attachments inside colliders":
http://obi.virtualmethodstudio.com/manua...ments.html
Another related question, my client who works on the same project as me is still experiencing the problem even after I did all the steps he reported, could this be because I'm on a pc and he is on a mac, I don't see how that could happen but do you know any bugs related to the rope behaving differently on different computers?
His video on the left and my project on the right (the models .fbx is different but everything else is the same, he tested with my project after but didn't record): https://drive.google.com/file/d/19uuBSuy...sp=sharing
Thank you for your time.