03-10-2023, 03:15 PM
(03-10-2023, 11:39 AM)josemendez Wrote: Yes, you should attach it to the same collider. This works the same way regardless of the attachment being static or dynamic, it's just basic geometry:Making like you said, there's a certain effect but still shaking and strange bending in an area between points despite that collision category on both points is set to nothing. Is a placement of points correct on an attached screenshot?
- Infinite lines pass trough one point.
- Only one line passes trough two points.
Since you don't want the rope to freely rotate around one point, just use two.
Make sure your rope isn't colliding against the collider it's attached to, otherwise you'll end up in an impossible to solve situation: the rope can't simultaneously inside and outside the collider, so it will behave weirdly. See "Attachments inside colliders" in the manual: http://obi.virtualmethodstudio.com/manua...ments.html
kind regards,