03-10-2023, 09:15 AM
(02-10-2023, 08:24 AM)josemendez Wrote: Hi there,
Looks to me like your blueprint resolution is way too high, which results in a lot of particles being created to represent the softbody, leading to poor performance and too fine a surface.
Add a ObiParticleRenderer component to your softbody and check how particles look at runtime, compare to how they look for the included/default scene. Lower your blueprint resolution, re-generate the blueprint and re-bind the skin. That should fix it.
kind regards,
Thank you for your response.
I was able to understand the resolution and solve it.
thank you.
I have a question, is it possible to make some small parts of the mesh sink deeper into the mesh?
Or will there be any such development in the future?