02-10-2023, 08:24 AM
(This post was last modified: 02-10-2023, 08:25 AM by josemendez.)
Hi there,
Looks to me like your blueprint resolution is way too high, which results in a lot of particles being created to represent the softbody, leading to poor performance and too fine a surface.
Add a ObiParticleRenderer component to your softbody and check how particles look at runtime, compare to how they look for the included/default scene. Lower your blueprint resolution, re-generate the blueprint and re-bind the skin. That should fix it.
kind regards,
Looks to me like your blueprint resolution is way too high, which results in a lot of particles being created to represent the softbody, leading to poor performance and too fine a surface.
Add a ObiParticleRenderer component to your softbody and check how particles look at runtime, compare to how they look for the included/default scene. Lower your blueprint resolution, re-generate the blueprint and re-bind the skin. That should fix it.
kind regards,