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Two questions about soft bodies
#2
Hi there,

Looks to me like your blueprint resolution is way too high, which results in a lot of particles being created to represent the softbody, leading to poor performance and too fine a surface.

Add a ObiParticleRenderer component to your softbody and check how particles look at runtime, compare to how they look for the included/default scene. Lower your blueprint resolution, re-generate the blueprint and re-bind the skin. That should fix it.

kind regards,
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Messages In This Thread
Two questions about soft bodies - by oriharu000 - 01-10-2023, 04:37 PM
RE: Two questions about soft bodies - by josemendez - 02-10-2023, 08:24 AM