28-09-2023, 04:03 PM
(28-09-2023, 03:54 PM)eduardoseitz Wrote: Thanks for the help but the problem still persists even trying your two fixes. It hardly happens on the editor but mostly on the build tested on VR. But it definitely works better now.
I have attached a video of how it looks: https://drive.google.com/file/d/1G11P_4N...sp=sharing
Hi,
May not be your case, but the same issue can take place between the rope and colliders. That is, if you attach the rope inside a collider, the rope will jitter between being inside the collider (because that's what the attachment wants) and outside of it (because that's what collisions want). This situation along with the solution -use filters to selectively disable collisions- are described in the manual, see "Attachments inside colliders":
http://obi.virtualmethodstudio.com/manua...ments.html