28-09-2023, 03:54 PM
(This post was last modified: 28-09-2023, 03:58 PM by eduardoseitz.
Edit Reason: Added the video link
)
(25-09-2023, 10:03 AM)josemendez Wrote: Hi,Thanks for the help but the problem still persists even trying your two fixes. It hardly happens on the editor but mostly on the build tested on VR. But it definitely works better now.
Your rope has self-collisions enabled, so when you reduce the distance between particles they will collide with each other and this will cause constraint fighting: particles must at the same time not penetrate each other (collision constraints) and be a distance smaller than their radius (distance constraints). Both conditions are impossible to meet simultaneously so the rope will alternate between meeting one or the other, leading to jitter.
Either uncheck self-collisions in your ObiRope, or leave stretching scale to 1.
kind regards,
I have attached a video of how it looks: https://drive.google.com/file/d/1G11P_4N...sp=sharing