26-09-2023, 08:06 AM
I am on URP 12.1.10
But changing RenderPassEvent.BeforeRenderingTransparents +1 to +0 or lower seems to fix my issue. So if there's no side effect for doing that, it will do just fineĀ
Thank you again!
But changing RenderPassEvent.BeforeRenderingTransparents +1 to +0 or lower seems to fix my issue. So if there's no side effect for doing that, it will do just fineĀ
Thank you again!