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[HELP] Rope is fleckering after moving and being let go
#2
(23-09-2023, 03:14 AM)eduardoseitz Wrote: This bug or strange behaviour happens sometimes where the rope will flicker/shake after being let, similar to a player with high ping in a multiplayer game, even when nothing is interacting with it. This problem happens randomly and appears to happen more often in the build at playtime than on the editor playtime. It also happens more often when the "stretching scale" parameter of the obi rope is lower as you can see on the video bellow.

Here is a video showing it in action (you can also see my component setup in the inspector on the right): https://drive.google.com/file/d/1w10HNY7...sp=sharing
I also uploaded the project compressed if you would have free time to check it out (the scene is called "NewRope"): https://drive.google.com/file/d/1k0e6ljB...sp=sharing

Thank you very much for your help.

Hi,

Your rope has self-collisions enabled, so when you reduce the distance between particles they will collide with each other and this will cause constraint fighting: particles must at the same time not penetrate each other (collision constraints) and be a distance smaller than their radius (distance constraints). Both conditions are impossible to meet simultaneously so the rope will alternate between meeting one or the other, leading to jitter.

Either uncheck self-collisions in your ObiRope, or leave stretching scale to 1.

kind regards,
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Messages In This Thread
RE: [HELP] Rope is fleckering after moving and being let go - by josemendez - 25-09-2023, 10:03 AM