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Help  Runtime rope deserialization issue
#3
@josemendez as always thanks for the informative and very swift response! much appreciated.

However this is what happens now in order:

- create ObiRope
- create blueprint during runtime with 2 control points
- create 2 attachments
- subscribe to OnBlueprintLoaded
- set ropes blueprint to this newly loaded blueprint
- add solver to ObiFixedUpdater
- OnBlueprintLoaded is called and here I set positions and I set both velocities and angularVelocities to Vector3.zero in order to test
- game runs but all particles are somewhere else and rope is bouncing all around

it looks like somehow all my code is again overriden by the physics simulation
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Messages In This Thread
Runtime rope deserialization issue - by aderae - 18-09-2023, 01:48 PM
RE: Runtime rope deserialization issue - by aderae - 18-09-2023, 02:28 PM