29-03-2018, 11:51 AM
But that is the thing, so far I am trying to control it by setting the speed to zero. I set it to zero in an update though. I think I will try to add a counter, that just ensures that it keeps having its speed for 1 second.
Regarding the materials, I copied the whole emitter component with all its values, so I might have confused the two materials, but only in my post, not in Unity. So that does not explain why the faucet fluid has one shader / material and the pistol fluid has another... or lacks one. Unless it is set somewhere else than on the emitter?
Those links sure do explain a lot, so thanks : hope I can find a solution using them.
Regarding the materials, I copied the whole emitter component with all its values, so I might have confused the two materials, but only in my post, not in Unity. So that does not explain why the faucet fluid has one shader / material and the pistol fluid has another... or lacks one. Unless it is set somewhere else than on the emitter?
Those links sure do explain a lot, so thanks : hope I can find a solution using them.