28-03-2018, 12:26 PM
(28-03-2018, 08:57 AM)Darkroll Wrote: The first thing I did was to use Pin constraints which is working well in terms of logic. I can grab both start and end plugs and the rope. But in terms of realism, it's not good because pin constraint is on a particle so the cable is able to turn all around a plug.
So, I'm currently using the same logic that the moving ropes in the "RopeShowcase" sample scene by putting the rope as a child of a plug and using an Obi Handle and two fixed particles to force the cable to be aligned with the plug.
I'm under the impression that you're trying to force a certain twist on the rope (to control its orientation along its length). This is not possible, ObiRope particles are just points in space, with no orientation.