29-08-2023, 03:57 AM
(This post was last modified: 29-08-2023, 03:59 AM by Rangasoup.
Edit Reason: Forum software put additional spaces in my post making it very long.
)
Version 6.5.4
I would like ropes to stay threaded through my objects. (While writing this I noticed the same happens for plain ropes themselves: https://youtu.be/wZ3jyZ1TicU)
It works okay for simple setups, but fails and phases through once more forces are applied.
I use non-convex SDF colliders, surface collisions, and fully continuous collision detection.
Here's an example using another rope, but the force can come from anything, and happens when the rope length is not changing too:
Solver settings:
Rope settings:
Any help appreciated,
Thanks
I would like ropes to stay threaded through my objects. (While writing this I noticed the same happens for plain ropes themselves: https://youtu.be/wZ3jyZ1TicU)
It works okay for simple setups, but fails and phases through once more forces are applied.
I use non-convex SDF colliders, surface collisions, and fully continuous collision detection.
Here's an example using another rope, but the force can come from anything, and happens when the rope length is not changing too:
Solver settings:
Rope settings:
Any help appreciated,
Thanks