23-08-2023, 10:03 AM
(23-08-2023, 09:38 AM)josemendez Wrote: Whenever you create a new solver object from the GameObject menu, the solver is automatically added to the first updater present in the scene (a new updater is created, if none exists yet). This follows how many other GameObjects in Unity work: for instance, when you create a new UI panel/button/etc, it will be added to the first canvas in the scene - a new canvas will be created if there isn't one yet.Yeah, you're right. I found hidden disabled solver in manager component, and it was the reason why I didn't have fixed updater on created solver. Thank you for your patience Jose, great support!
If you have copied the solver manually from another scene or created the component yourself, then it is your responsibility to add the solver to an updater of your choice. See:
http://obi.virtualmethodstudio.com/manua...cture.html
http://obi.virtualmethodstudio.com/manua...aters.html