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Help  When adding rope, the new rope section gets "stuck" and behaves strangely
#2
Hi,

The cursor’s “source mu” is set to zero, so it’s using the first particle in the rope as a source to create new particles in the rope. My guess is that your rope’s first particle has infinte mass since it’s attached (that’s how particles are attached) so the newly instantiated particles also have infinite mass and are also attached.

As your character climbs up the rope removing attachments, it resets their mass, deattaching them.

Just use an appropriate value for “source mu”, one that picks particles from mid-rope for instance.

Kind regards,
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Messages In This Thread
RE: When adding rope, the new rope section gets "stuck" and behaves strangely - by josemendez - 22-08-2023, 03:28 PM