Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
ObiRope Collision Penetration
#3
The problem above Has been solved by change the distance constraint of the rope, but there's another problem ,when I save the gameobject made of ropes to be a prefab ,it isn't the same with what I twined before ,In 4.1,I can set the active of the gameobject false then true to trigger the dirty flag, and save what I want successfully, but it dose's work in 6.4
Reply


Messages In This Thread
ObiRope Collision Penetration - by Raymond - 02-08-2023, 09:41 AM
RE: ObiRope Collision Penetration - by josemendez - 02-08-2023, 01:50 PM
RE: ObiRope Collision Penetration - by Raymond - 03-08-2023, 03:49 AM
RE: ObiRope Collision Penetration - by josemendez - 04-08-2023, 10:12 AM
RE: ObiRope Collision Penetration - by Raymond - 07-08-2023, 03:56 AM
RE: ObiRope Collision Penetration - by josemendez - 07-08-2023, 09:50 AM
RE: ObiRope Collision Penetration - by Raymond - 08-08-2023, 03:29 AM
RE: ObiRope Collision Penetration - by josemendez - 08-08-2023, 06:51 AM
RE: ObiRope Collision Penetration - by Raymond - 04-08-2023, 09:43 AM
RE: ObiRope Collision Penetration - by josemendez - 04-08-2023, 10:10 AM