01-08-2023, 06:45 AM
(31-07-2023, 07:25 PM)Renman3000 Wrote: I am curious though when you mention plasticity. Is this controlled, 100% by the plastic variables under the ObiSoftBody Component?Yes, see: http://obi.virtualmethodstudio.com/manua...aints.html
(31-07-2023, 07:25 PM)Renman3000 Wrote: One other question, (slightly different topic), I have been using ObiRope, which is great. However, I am wondering about ObiSoft's ability to stretch a mesh.
Example: if I had a humanoid avatar, could I stretch his arms significantly? Say 5 times his body length, then return them back to normal? Basically, could I create an Elastic Man?
Yes, just reduce the "stiffness" property of ObiSoftbody component, under shape matching constraints. See the link above.
kind regards,