31-07-2023, 08:47 PM
(31-07-2023, 06:39 PM)josemendez Wrote: An object can’t be both a rigidbody and a softbody at the same time, that makes no sense whatsoever. The ObiRigidbody component only exists to let Obi know that an existing Unity rigidbody must be considered part of the simulation, it is automatically added to rigidbodies interacting with Obi actors so you should never add this component manually to an object.
Simply take your ObiSoftbody component and call AddTorque on it.
kind regards,
Sorry, one other question, what about drag and other Rigidbody properties? Can you link me to a page with all of the component variables?
Thank you