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Take a Dent?
#3
(31-07-2023, 06:42 PM)josemendez Wrote: Hi!

Depends on whether you want the object to be soft or rigid. Obi softbodies can remember deformation and retain dents (this is called plasticity), however they will still behave as soft bodies.

If you want rigid bodies that can take an impact and retain deformation, you should deform the mesh of a rigidbody.

kind regards,


Ok, so for a classical style, I would look to typical mesh deformation components. 

---- 
I am curious though when you mention plasticity. Is this controlled, 100% by the plastic variables under the ObiSoftBody Component? 



One other question, (slightly different topic), I have been using ObiRope, which is great. However, I am wondering about ObiSoft's ability to stretch a mesh.

Example: if I had a humanoid avatar, could I stretch his arms significantly? Say 5 times his body length, then return them back to normal? Basically, could I create an Elastic Man?


Thank you
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Messages In This Thread
Take a Dent? - by Renman3000 - 31-07-2023, 04:32 PM
RE: Take a Dent? - by josemendez - 31-07-2023, 06:42 PM
RE: Take a Dent? - by Renman3000 - 31-07-2023, 07:25 PM
RE: Take a Dent? - by josemendez - 01-08-2023, 06:45 AM
RE: Take a Dent? - by Renman3000 - 01-08-2023, 05:00 PM
RE: Take a Dent? - by josemendez - 02-08-2023, 06:35 AM