25-03-2018, 10:59 PM
(This post was last modified: 25-03-2018, 11:18 PM by Ravenshadow.)
(25-03-2018, 10:59 AM)josemendez Wrote: Welcome Ravenshadow!
You just need to:
- add a ObiCollider component to your regular collider.
- make sure its layer is checked for collisions by the solver (the "Default" layer is, by default)
- make sure its "phase" value is different from the ones of the cloth particles.
see:
http://obi.virtualmethodstudio.com/tutor...sions.html
Worked like a charm! Thank you very much.
One more question, not sure if it's possible with Obi cloth but I thought I'd ask.
I have a scene with a skeleton under the covers of a bed and I'd like the player to be able to grab the covers and pull them down to reveal the skeleton. I can think of a couple complicated bone systems to do it, but is there an Obi Cloth way to do it?
Maybe a particle attractor or something? I realize Obi might not have a way to solve this but the sim makes everything look so cool I'd like to keep the solution in Obi if possible.