Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Help  Moving cloth with colliders
#3
(25-03-2018, 10:59 AM)josemendez Wrote: Welcome Ravenshadow!

You just need to:
- add a ObiCollider component to your regular collider.
- make sure its layer is checked for collisions by the solver (the "Default" layer is, by default)
- make sure its "phase" value is different from the ones of the cloth particles.

see:

http://obi.virtualmethodstudio.com/tutor...sions.html

Worked like a charm! Thank you very much.

One more question, not sure if it's possible with Obi cloth but I thought I'd ask.

I have a scene with a skeleton under the covers of a bed and I'd like the player to be able to grab the covers and pull them down to reveal the skeleton. I can think of a couple complicated bone systems to do it, but is there an Obi Cloth way to do it?

Maybe  a particle attractor or something? I realize Obi might not have a way to solve this but the sim makes everything look so cool I'd like to keep the solution in Obi if possible.
Reply


Messages In This Thread
Moving cloth with colliders - by Ravenshadow - 25-03-2018, 10:41 AM
RE: Moving cloth with colliders - by josemendez - 25-03-2018, 10:59 AM
RE: Moving cloth with colliders - by Ravenshadow - 25-03-2018, 10:59 PM
RE: Moving cloth with colliders - by Ravenshadow - 26-03-2018, 07:32 AM
RE: Moving cloth with colliders - by Caldor - 19-05-2018, 07:24 AM